Define a Problem
Brainstorming: After brainstorming separately, DeVon and I combined our best ideas and put them into the decision matrix. When we were done we decided to create the Penny Launch because it had the highest score.
Develop a Solution
Construct and Test Prototype:
Evaluate a Solution
At first, DeVon and I decided to add a back board to our design. After we thought about it we decided to change it because it would allow the penny to bounce off and score points. Doing this made the game more complicated and more of a challenge. Personally, I enjoy complicated games because they make my mind work for the solution. The rest of the sketch we kept the same because it worked.
I think our solution fit all of the criteria and met our goal. It was not bigger than the size limit, was done in 3 days, was made completely out of household materials, is sturdy, and is functional. Our design is entertaining and can keep you busy. We used a spoon and wedged it between two pieces of sturdy cardboard so that you could pull back the bowl/ circle part of a spoon with a penny in it to allow it to launch. You can also control the angle and direction of the penny because it is not attached to anything. If the penny lands in a cup you receive the amount of points assigned to that cup. If it does not land in a cup you do not receive points. The goal is to get the most points possible. In my opinion, DeVon and I worked together well and created a design that is a solution to the problem.